1. Session Drums Multimic Ableton Pack
  2. Session Drums Ableton 5
  3. Session Drums Ableton 4

Session Drums Multimic is a meticulously recorded library of acoustic drums that reproduces the nuances of a recording session and puts you in the engineer's seat. Session Drums gives you full control of the close mics for each drum as well as the overheads and room mics, so you can craft the perfect drum mix.

Ableton Live's Session view is an excellent playground for generating ideas. The Arrangement area is a great place to arrange, edit, and finish your tracks. Here's how to turn your ideas into tracks.

Once you’ve wrapped your head around it, it’s all too easy to fall in love with Live’s Session view. Who doesn’t love jamming on loops for hours on end? The problem is how to convert the palette of ideas generated in the Session view into an Arrangement that can be edited and mixed into a finished track. In this tutorial, we’ll examine some helpful strategies for doing just that.

Organize to Hypnotize

  1. Drum Programming With Ableton Live. This tutorial is a introduction to midi drum programing using Ableton Live and Drum Racks. To start off we will be making a basic 1 bar drum loop, and then quickly expand the basic drum loop to dynamic 32 bar drum pattern. The first thing we need to do is open Ableton Live and load a drumrack into a midi track.
  2. Jul 09, 2014 If you’re using Ableton Suite 9 you can download for free 3 Live Packs that gives you multi-sampled session drums. – Session Drums Studio – Session Drums Club – Session Drums Multimic These packs are great if you are looking for a real drum kit sound. They are multi-sampled instruments meaning that each drum was.
  3. Addictive Drums was designed to do one thing and does it great. Session Drums is just one of many things Ableton offers. So it depends on if you just want good enough (Session Drums) or something a little more focused and fine tuned (Addictive Drums).
  4. Some of my past videos, I've shown you how to work wi.

As you can see, I’ve got a bunch of clips in this project I’ve opened up, but it’s hard to tell what’s what, and since I haven’t opened it in a while, I’ll quickly name and color the clips and tracks for reference. With a project that’s more fresh, this might not be quite so essential, though once you’ve switched to the horizontal Arrangement view, you’ll likely find having tracks named, at the very least, quite helpful.

Now that I’ve got everything labeled, I like to categorize everything for easy location in the arrangement and a more intuitive mix down. You’re free to develop your own system, but I tend to group percussive elements, then low end parts, then mid-range tracks, and finally more high-end stuff, from left to right—which becomes top to bottom in the Arrangement.

Categorized for easy usage, with Clips also named.

Drum Versions

In this project, I had two clips on my Drum Rack track that contain the bulk of my percussion. The Bleep Rhythm is also essentially a percussive part, but it’s generated by a synth device’s sequencer in a way that I can’t edit via MIDI clip. The first Drum clip only contains a few parts, while the second one holds all the percussion parts I had written in—so that’s the important one.

PRO-TIP: While I write my kick drum pattern via the Drum Rack, I’ve got the Kick’s Drum Rack Pad muted, with the output routed to a separate audio track—this way the kicks are always processed separately from the rest of the drums when it comes time to mix.

Looking at my main drum clip that contains all the rhythmic parts, I’ll figure out which drums I want to start the track with, and deactivate all the other ones. To deactivate parts, click the white or black key at the far left of the corresponding drum rack pad in the MIDI clip to select them all, and then strike the 0 (zero) key; strike the 0 (zero) key again to reactivate when needed. Of course, this deactivation can be done on a per-note basis as well, but the point here is creating a variety of drum clips with which we can build into and out of different rhythm sections we’ve created.

Starting drum clip, with just kick, claps, closed hat, and shaker.

Once I’ve got all the parts I don’t want at the start of the track deactivated, I’ll duplicate the entire clip using Command-D, activate another part or two in the newly duplicated version, and rename accordingly. This process should be selectively repeated as many times as necessary; I usually aim for eight variations or so in the end.

Drum clip versions laid out and named in the leftmost visible track.

Session

Estimation Station

Now that I’ve got eight drum clips, I like to start moving the other clips around, from top down, in order of what I think might come in sooner or later in the song, with earlier elements slotted in higher scenes. The clips that I’ll want to play throughout, or up until a later point, I’ll duplicate down as many clips slots as I need, again using Command-D.

Why would I want to do it this way, rather than copying and pasting clips into the arrangement where I want them? The simple answer is that I don’t know exactly where I want them just yet—and as you’ll see, recording my session into the arrangement gives me the opportunity to define the arrangement by feel, with more intuition than logic. Getting the clips laid out in advance establishes some best-guess guidelines, but no hard and fixed rules as to what comes in when.

At this point I’m nearly ready to record my Session view jam into the arrangement as a live performance, but first I’ll want to map any parameters I want to record automation of to a MIDI controller—if they aren’t already mapped to a control surface, that is. In this case, I’ll map the Bassline Filter Envelope Macro and Vox Dub Send Amount to knobs on my Korg nanoKONTROL, entering MIDI Map Mode via Command-M, clicking the desired parameters one by one, each time twisting the physical dial on the controller that I want to control them.

With that configured, I’ll hit Command-M again to exit MIDI Map mode. Then I’ll set the Global Launch Quantization to 8 bars—a longer interval that you’d want for more immediate jamming or editing purposes, but for phrasing purposes, depending on genre, I believe you’ll find 8- or 4-bar settings work nicely for keeping everything nice and tidy when recording Sessions to the arrangement. Next, I’ll arm the Global Transport for recording, trigger my first scene, and I’m off to the races.

PRO-TIP: Right- or CTRL-click the Global Record button to toggle the “Start Playback With Record” preference, to avoid triggering all your clips, ready or not, immediately when you arm Global Recording.

Record Your Performance

Session Drums Multimic Ableton Pack

With Global Record enabled, everything that happens in the Session view will be captured into the arrangement; if you want to capture parameter changes as well, be sure the Automation Arm toggle is enabled. Scene and Clip triggers, mutes and the rest are all committed to the Arrange view during Global Recording; internal Clip parameters, however, are not.

I like to give myself a good six to eight minutes, depending on content, to explore the possible arrangement, giving time to build up, delve into the heart of the piece, and then deconstruct things a bit on the way out. Everyone will have their own approach to this, but the real value here is twofold.

First, you get to arrange by feel, in the moment, capturing at least some kinetic energy in real time, bringing the right brain directly into the arrangement process. This is in stark contrast to mentally calculating the placement of parts by copying, pasting, and deleting directly in the Arrange view—an often exhausting and time-intensive process.

Secondly, building an entire rough arrangement in real time is a huge time saver: with seven minutes of recording, you’ll have a seven-minute arrangement to work with, simple as that—no getting stuck 2 minutes and 30 seconds into your tune wondering what’s meant to happen next.

After you’re done recording, you’ll want to click the orange Revert to Arrange button in the upper right of the Arrange area to enable the recorded performance for playback. There will nearly always be mistakes to correct, and certainly plenty of editing and mixing to do—but at least you’ve got your ideas out of the Session view, and that much closer to resembling a finished track.

Learn more with these Ableton Live video courses in The Ask.Audio Academy

Related Videos

Integrate Addictive Drums 2 with Ableton Live and Push

Push Layout

64 Pads for direct control

This Drum Rack integrates Addictive Drums 2 into Push's drum layout, enabling you to use the step sequencer like you would with any other Drum Rack preset. Use a compact drumkit with 16 drum pads in Push's Loop Selector and 16 Velocities layouts, or go to the 64 Pads layout to use all of the pads for additional snare, hihat, toms, rides, cymbals and flexis hits.

Intensity Control

Control the energy of the drummer with ease
Ableton

This MIDI Effect Rack offers 8 Macro knobs which make it possible to easily control velocity values of incoming MIDI notes. Use the 'Main Intensity' knob to control the entire drumkit at once, or use the 7 other knobs to control each of the kit pieces separately. Turn down a knob to get softer drum sounds, or turn it up for them to intensify.

Random Control

Humanise where necessary

Similar to Intensity Control, this MIDI Effect Rack has 8 Macro knobs that offer control over the randomness that's applied to velocity values of incoming MIDI notes. The higher the value on the knob, the more random the velocity output becomes, resulting in samples with different intensities being triggered in Addictive Drums 2.

Ghost Note Generator *

Add spontaneous ghost notes

The Ghost Note Generator creates ghost notes at random in a controlled environment. Use the length of MIDI notes to determine which notes may receive additional ghost notes for the duration of the initial note, and use the Chain Mute buttons on the right to determine which kit pieces are allowed to produce ghost notes in general. The Macro knobs control the max velocity output and disperse generated ghost notes.

Session Drums Ableton

Clean Mixer

Comprehensible and clear

The mixer in the Session View offers volume controls of all different kit pieces, while all the routing of audio and MIDI happens in collapsed tracks, out of view.

Works with any AD2 kit

AD2 Suite comes with a project file from which you can easily import the entire Drum Rack channel into an existing project.

The AD2 Push Layout is configured to work with any Addictive Drums 2 kit, as long as the custom MIDI mapping inside the plug-in remains unchanged.

Session Drums Ableton 5

Session Drums Ableton
Empty Kit

The Addictive Drums plugin in the project file has an empty kit loaded by default, meaning you can build your kit from the ground up, or switch to one of your favourite preset kits.

Minimum Requirements
  • Live 10.1 Standard or Suite - Ableton.com
  • Addictive Drums 2 - XLNAudio.com
  • Max for Live *

Session Drums Ableton 4

* Ghost Note Generator uses a Max for Live LFO. If you do not own Max for Live, see the manual for a workaround.