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Game or Patch Questions? Visit FileForums |
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Backup Protected CDs CD/DVD Protections NewBie Hints |
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System Language Protection CD Cover | : PC : : CD-Checks + ReRoute [MULTI] SafeDisc v2 [POLISH] : Cover Target |
Backup & Installation Notes |
- Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!
- Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online. When this happens use the original EXE to play online, else you could find yourself banned from the game!
- When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!
- Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem!
- Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the PC Games FAQ!
- If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!
- ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed!
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Worms: World Party [MULTI] VISTA/WIN7 COMPATIBILITY FIX v1.5 | 11-06-2010 | Levo |
File Archive [177 KB] - Updated from 24/30-05-09|22-06-09 (v1.1-v1.4) |
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Worms: World Party SP1 [MULTI] No-CD Patch | 07-12-2006 | - |
| Play Instructions:- Install the game - Full Installation.
- Copy the DATA directory from the WWP CD to the game directory.
- Extract the WORMS_WORLD_PARTY-PATCH.EXE Patch from the File Archive to the game directory.
- Execute the Patch to remove the CD-Check from: WWP.EXE
- Play the Game!
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Worms: World Party [ENGLISH] No-CD/Fixed Image | 12-02-2006 | - |
File Archive [7.1 MB] | DAEMON Tools | Alcohol 120% | Image Tools |
| Play Instructions:- Install the game - Full Installation.
- Mount the WWPMINI_IMAGE2.MDS CD-Image in DAEMON Tools or Alcohol 120%.
- Play the Game!
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Worms: World Party CS1 [FRENCH] No-CD Patch | 09-01-2006 | oscar |
| Play Instructions:- Install the game - Full Installation.
- Apply the official Worms: World Party [EURO] SP1 Patch.
- Copy the DATA directory from the WWP CD to the game directory.
- Extract the File Archive to the game directory - Overwriting existing files.
- Play the Game!
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Worms: World Party SP1 [FRENCH] No-CD Patch | 03-01-2006 | oscar |
| Play Instructions:- Install the game - Full Installation.
- Apply the official Worms: World Party SP1 Patch.
- Copy the DATA directory from the WWP CD to the game directory.
- Extract the File Archive to the game directory - Overwriting existing files.
- Play the Game!
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Worms: World Party v1.00 [DUTCH] Fixed EXE | 28-12-2004 | ? |
| Play Instructions:- Install the game - Full Installation.
- Replace the original WWP.EXE file with the one from the File Archive.
- Play the Game!
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Worms: World Party SP1 [GERMAN] No-CD/Fixed Update | 23-07-2003 | ? |
| Play Instructions:- Install the game - Full Installation.
- Extract the File Archive to the game directory - Overwriting existing files.
- Play the Game!
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Worms: World Party v1.0 & v1.01 [POLISH] Fixed EXE | 20-11-2002 | GCxTruerebel |
File Archive [1.4 MB] - SafeDisc v2 |
| Play Instructions:- Install the game - Full Installation.
- Apply the official Worms World Party v1.01 Patch.
- Replace the original WWP.EXE file with the one from the File Archive.
- Play the Game!
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Worms: World Party v1.1 (SP1) [POLISH] No-CD/Fixed EXE | 05-05-2002 | UrBi |
| Play Instructions:- Install the game - Full Installation.
- Apply the official Worms World Party [POLISH] Service Patch 1.
- Replace the original WWP.EXE file with the one from the File Archive.
- Play the Game!
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Worms: World Party v1.00 [ALL] No-CD Patch | 25-04-2002 | El Mauro |
| Play Instructions:- Install the game - Full Installation.
- Copy the DATA directory from the WWP CD to the game directory.
- Extract the WWP_NOCD.EXE Patch from the File Archive to the game directory.
- Execute the Patch to remove the CD-Check from: WWP.EXE
- Play the Game!
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Worms: World Party v1.01 [ENGLISH] Fixed EXE | 29-06-2001 | MYTH TEAM |
| Play Instructions:- Install the game - Full Installation.
- Apply the official Worms World Party v1.01 Patch.
- Replace the original WWP.EXE file with the one from the File Archive.
- Play the Game!
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Worms: World Party v1.00 [GERMAN] Fixed EXE | 17-06-2001 | Backlash |
| Play Instructions:- Install the game - Full Installation.
- Extract the WWPGERMAN.EXE file to the Game Directory.
- Execute WWPGERMAN.EXE to play the Game in GERMAN!
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Worms: World Party v1.00 [FRENCH] No-CD Patch | 17-06-2001 | iGREKKESS |
| Play Instructions:- Install the game - Full Installation.
- Extract the PATCHFX.EXE Patch from the File Archive to the game directory.
- Execute the Patch to remove the CD-Check from: WWP.EXE
- Play the Game!
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Worms: World Party v1.00 [ENGLISH] WormNet Patch | 20-04-2001 | FDX |
| Play Instructions:- Install the game - Full Installation.
- Extract the File Archive to the game directory - Overwriting existing files.
- Play the Game!
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Worms: World Party v1.00 [ENGLISH] Fixed EXE | 09-04-2001 | ? |
| Play Instructions:- Install the game - Full Installation.
- Replace the original WWP.EXE file with the one from the File Archive.
- Play the Game!
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Game Index [A-E] - [F-M] - [N-S] - [T-Z] |
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Console GamingWorld XBox PS2 PSP PSX GBA DC |
StarForce SafeDisc SecuROM Tages LaserLock |
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Worms 2 1.5 No Cd Patch. Oupeng Launcer Java Jar. Search for: Recent Pages. Download Game 101 Sega Games For PS1; Eileen Fisher Repositioning The. No cd crack: N/A: Warcraft 2: no cd crack: N/A: Warhammer 40000 Chaos gate: no cd-crack, V 1.0: 3 Kb: Warhammer dark omen: no cd crack (english, french and german) 14 Kb: Wet; the sexy empire: no cd crack (manual) 2 Kb: Wing Commander Proffecy: Fix: N/A: World Cup 98: crack v1.0 US version No Speech, movies, music: N/A: Worms 2: no cd crack.
Dec 16, 2007 Worms 4: Mayhem” + No-CD + Patch 1.01. Table Tennis Pro 1.5 138. 3D Live Pool 2.35 139. Biliardo 2.2 140. Motocross Madness 2 1.0 141. Combat Mission: Beyond. From 9.2 onwards there will be an MQ for z/OS CD release available at the same time as the corresponding LTS release, and they will have the same V.R.M number. For example, there is both an IBM MQ for z/OS 9.2.0 LTS release and an IBM MQ for z/OS 9.2.0 CD release. Do I need a different license to install LTS or CD releases? With this update you will no longer need to have the game CD in your drive to play. Additionally this will enable users of Windows 64bit Edition to play the game, as the W64-incompatible copy protection driver is no longer required.
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The Worms 2 servers host rooms in which users can meet to then connect to each other's PCs for playing games.
Official servers
The following servers are hosted by Team17:
Name | IP address | Port | Notes |
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Worms2 Server (UK) | uk1.servers.worms2.com | 17000 | 'The Team17 Server'. Started to reject new connections in July 2020, shortly after some Worms enthusiasts played on it. Unclear whether the sudden activity downed it, it did not immediately break. The client will display 'Unable to create new player...' when attempting to connect to it. |
Worms2 Demo Server (UK) | uk1.servers.worms2.com | 17171 | Server for Worms 2 demo. Allows full versions to connect aswell. Did not go down in July 2020. |
Server communication
The server hosting the user, room, and game lists communicates with packets in the following format:
Worms 2 1.5 No Cd Patch System
Packet format
Offset | Type | Size | Name | Description |
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0 | uint32 | 4 | Code | Determines the type of packet. Known packets are listed below. |
4 | uint32 | 4 | Flags | A bitset determining which of the following fields will be available. |
? | uint32 | 4 | Value 0 | If bit 0 is set in Flags. |
? | uint32 | 4 | Value 1 | If bit 1 is set in Flags. |
? | uint32 | 4 | Value 2 | If bit 2 is set in Flags. |
? | uint32 | 4 | Value 3 | If bit 3 is set in Flags. |
? | uint32 | 4 | Value 4 | If bit 4 is set in Flags. Never used other than client-side? |
? | uint32 | 4 | Value 10 | If bit 10 is set in Flags. |
? | uint32 | 4 | Data Length | If bit 5 is set in Flags. |
? | char[DataLength] | Data Length | Data | If bit 5 is set in Flags, stores Windows-1251 encoded text like an IP string or full chat message. |
? | uint32 | 4 | Error | If bit 7 is set in Flags. Returns a Windows error code from the server, like E_FAIL for when the name of a room to create contains a bad word. |
? | char[20] | 20 | Name | If bit 8 is set in Flags, stores a Windows-1251 encoded session name. Unused bytes are 0. |
? | Session info | 50 | Session | If bit 9 is set in Flags. Unused bytes are 0. |
Session info
Several packets identify a user, room, or game with the Name and Session fields. The latter provides the following information:
Offset | Type | Size | Value |
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0 | uint32 | 4 | Always 0x17171717 |
4 | uint32 | 4 | Always 0x02010101 |
8 | uint8 | 1 | Nation / Flag |
9 | uint8 | 1 | Game version, always 49 |
10 | uint8 | 1 | Game release (same as Game version, 50 if CD check failed) |
11 | uint8 | 1 | Type (1=room, 4=game, 5=user) |
12 | uint8 | 1 | Access (1=public, 2=protected) |
13 | uint8 | 1 | Always 1 |
14 | uint8 | 1 | Always 0 |
15 | gap | 35 | Unused, all 0. |
Passing other or invalid combinations (protected users and rooms do not exist, only passworded games) will display a French flag with the default state or a question mark in the UI.
The Worms 2 1.0.1.1 Demo uses significantly different values compared to the full version 1.0.1.5 patch, causing said question marks to appear. However, interactions with full version users still work.
Nation / Flag
Determines which flag is displayed with the user, room, or game. Two flags are custom (Skull and Team17) and are not normally selectable. Des patch can unlock the selection of them, and adds another entry for an 'invalid' country code, creating an empty flag. Below, the flags are listed with the description displayed when hovering players.
Value | Description | Notes |
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1 | United Kingdom |
2 | Argentina |
3 | Australia |
4 | Austria |
5 | Belgium |
6 | Brazil |
7 | Canada |
8 | Croatia |
9 | Bosnia | old flag of Bosnia and Herzegovina |
10 | Cyprus |
11 | Czech |
12 | Denmark |
13 | Finland |
14 | France |
15 | Georgia |
16 | Germany |
17 | Greece |
18 | Hong Kong |
19 | Hungary |
20 | Iceland |
21 | India |
22 | Indonesia |
23 | Iran |
24 | Iraq |
25 | Ireland |
26 | Israel |
27 | Italy |
28 | Japan |
29 | Liechtenstein |
30 | Luxembourg |
31 | Malaysia |
32 | Malta |
33 | Mexico |
34 | Morocco |
35 | Netherlands |
36 | New Zealand |
37 | Norway |
38 | Poland |
39 | Portugal |
40 | Puertorico |
41 | Romania |
42 | Russia |
43 | Singapore |
44 | South Africa |
45 | Spain |
46 | Sweden |
47 | Switzerland |
48 | Turkey |
49 | United States of America |
50 | Iraq | Skull flag |
51 | Worms2 Imperial Troopers | Team17 flag |
other | Unknown | French flag for players, question mark for rooms |
Game release
Becomes 50 if CD detection failed. The CD detection consists of the following tests:
- Find CD drive, where drives A: and B: are ignored - a found drive letter is stored in the registry under HKCUSOFTWARETeam17SoftwareLTDWorms2CD. (error 2 otherwise)
- Check the CD being labeled 'Worms 2', 'WORMS2', or - for Trymedia 1.07 versions - 'Worms2_bl'. (error 1 otherwise)
- Check if the CD has no free space to ensure it being a CD-ROM. (error 3 otherwise)
- Check if the CD stores an 'autorun.inf' file. (error 4 otherwise)
Packet contents
As specified above, the Code of a packet determines the Action to take on either the server or client side and in effect which fields are used. Some codes are reused for multiple occassions, and some are unused in the 1.0.1.5 patch.
Client query packets are also used for server notices, represented by the Type column in the following table:
- Query: A client query to execute an action on the server, always getting a reply (even codes only).
- Reply: A server reply to a client query, always reporting back an Error code, 0 for success (odd codes only).
- Notice: Same as query, but coming as an out-of-bound server packet to update the state on the client, like when another user joins or creates a game.
Note that the same ID counter is incremented for users (UID), rooms (RID), and games (GID) - if a user logs in with UID 0x1000 and immediately creates a room, the RID will be 0x1001. The counter should also start at a high enough value (0x1000 seems to work fine) to not cause duplicate chat messages appearing client-side, apparently because it is also reused as an index in some packets.
Worms 2 1.5 No Cd Patch Version
Code | Action | Type | Value 0 | Value 1 | Value 2 | Value 3 | Value 4 | Value 10 | Data | Name / Session |
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50 | not used | Query | ? |
51 | not used | Reply | ? |
200 | List Rooms | Query | 0 |
300 | not used | Query | 0 |
350 | List Item | Reply | UID / RID / GID | user / creator / host IP | user / room / game |
351 | List End | Reply |
400 | List Users | Query | RID | 0 |
500 | List Games | Query | RID | 0 |
600 | Login | Query | 0 | 0 | local user |
600 | Login | Notice | remote UID | 0 | remote user |
601 | Login | Reply | local UID |
700 | Create Room | Query | 0 | 0 | creator IP | room |
700 | Create Room | Notice | new RID | 0 | creator IP | room |
701 | Create Room | Reply | new RID |
800 | Join Room / Game | Query | joined RID / GID | local UID |
800 | Join Room / Game | Notice | joined RID / GID | remote UID |
801 | Join Room / Game | Reply |
900 | Leave Room / Game | Query | left RID / GID | local UID |
900 | Leave Room / Game | Notice | left RID / GID | remote UID |
901 | Leave Room / Game | Reply |
1000 | Disconnect User | Query[1] | local UID |
1000 | Disconnect User | Notice | remote UID |
1001 | Disconnect User | Reply[1] |
1100 | Close Room / Game | Query | RID / GID |
1100 | Close Room / Game | Notice | RID / GID |
1101 | Close Room / Game | Reply |
1200 | Create Game | Query[2] | 0 | RID | 0x800 | host IP | host |
1200 | Create Game | Notice | GID | RID | 0x800 | host IP | host |
1201 | Create Game | Reply | GID |
1300 | Room Chat | Query | local UID | receiver RID / UID | 'GRP:[ UserName ] Message' / 'PRV:[ UserName ] Message' |
1300 | Room Chat | Notice | remote UID | receiver RID / UID | 'GRP:[ UserName ] Message' / 'PRV:[ UserName ] Message' |
1301 | Room Chat | Reply[3] |
1320 | not used | Query | ? | ? |
1321 | not used | Reply |
1322 | not used | Query | ? | ? |
1323 | not used | Reply |
1324 | not used | Query | ? |
1325 | not used | Reply | ? |
1326 | Connect Game | Query | GID |
1327 | Connect Game | Reply | host IP |
- ↑ 1.01.1Only ever sent as a notice by the server, clients disconnect without any query and awaited reply.
- ↑Since the host reports its incorrectly detected NAT IP here, Worms 2 Memory Changer has to be used to inject the actual IP address into Worms 2 before creating a room.
- ↑Original server always reports E_FAIL in error code, even though messages were sent.
Game room communication
The players are connected via P2P using DirectPlay. This means the ports 47624 (for the lobby connection itself) and 2300 to 2400 (for each player connection) should be forwarded in any router. The fact that each player is connected to another means that the host can leave the game at any time, the remaining players can continue playing without dropping, unlike in Worms Armageddon or Worms World Party.
See also
- Worms 2 Game Server, cross-platform server implementing the above protocol.
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