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Backup & Installation Notes
  • Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!
  • Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online. When this happens use the original EXE to play online, else you could find yourself banned from the game!
  • When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!
  • Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem!
  • Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the PC Games FAQ!
  • If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!
  • ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed!
Worms: World Party [MULTI] VISTA/WIN7 COMPATIBILITY FIX v1.511-06-2010
Levo
File Archive [177 KB] - Updated from 24/30-05-09|22-06-09 (v1.1-v1.4)
Worms: World Party SP1 [MULTI] No-CD Patch07-12-2006
-
File Archive [217 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Copy the DATA directory from the WWP CD to the game directory.
  • Extract the WORMS_WORLD_PARTY-PATCH.EXE Patch from the File Archive to the game directory.
  • Execute the Patch to remove the CD-Check from: WWP.EXE
  • Play the Game!
Worms: World Party [ENGLISH] No-CD/Fixed Image12-02-2006
-
File Archive [7.1 MB]
DAEMON Tools
Alcohol 120%
Image Tools
Play Instructions:
  • Install the game - Full Installation.
  • Mount the WWPMINI_IMAGE2.MDS CD-Image in DAEMON Tools or Alcohol 120%.
  • Play the Game!
Worms: World Party CS1 [FRENCH] No-CD Patch09-01-2006
oscar
File Archive [16 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Worms: World Party [EURO] SP1 Patch.
  • Copy the DATA directory from the WWP CD to the game directory.
  • Extract the File Archive to the game directory - Overwriting existing files.
  • Play the Game!
Worms: World Party SP1 [FRENCH] No-CD Patch03-01-2006
oscar
File Archive [16 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Worms: World Party SP1 Patch.
  • Copy the DATA directory from the WWP CD to the game directory.
  • Extract the File Archive to the game directory - Overwriting existing files.
  • Play the Game!
Worms: World Party v1.00 [DUTCH] Fixed EXE28-12-2004
?
File Archive [764 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Replace the original WWP.EXE file with the one from the File Archive.
  • Play the Game!
Worms: World Party SP1 [GERMAN] No-CD/Fixed Update23-07-2003
?
File Archive [3.1 MB]
Play Instructions:
  • Install the game - Full Installation.
  • Extract the File Archive to the game directory - Overwriting existing files.
  • Play the Game!
Worms: World Party v1.0 & v1.01 [POLISH] Fixed EXE20-11-2002
GCxTruerebel
File Archive [1.4 MB] - SafeDisc v2
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Worms World Party v1.01 Patch.
  • Replace the original WWP.EXE file with the one from the File Archive.
  • Play the Game!
Worms: World Party v1.1 (SP1) [POLISH] No-CD/Fixed EXE05-05-2002
UrBi
File Archive [760 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Worms World Party [POLISH] Service Patch 1.
  • Replace the original WWP.EXE file with the one from the File Archive.
  • Play the Game!
Worms: World Party v1.00 [ALL] No-CD Patch25-04-2002
El Mauro
File Archive [34 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Copy the DATA directory from the WWP CD to the game directory.
  • Extract the WWP_NOCD.EXE Patch from the File Archive to the game directory.
  • Execute the Patch to remove the CD-Check from: WWP.EXE
  • Play the Game!
Worms: World Party v1.01 [ENGLISH] Fixed EXE29-06-2001
MYTH TEAM
File Archive [872 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Worms World Party v1.01 Patch.
  • Replace the original WWP.EXE file with the one from the File Archive.
  • Play the Game!
Worms: World Party v1.00 [GERMAN] Fixed EXE17-06-2001
Backlash
File Archive [807 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Extract the WWPGERMAN.EXE file to the Game Directory.
  • Execute WWPGERMAN.EXE to play the Game in GERMAN!
Worms: World Party v1.00 [FRENCH] No-CD Patch17-06-2001
iGREKKESS
File Archive [26 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Extract the PATCHFX.EXE Patch from the File Archive to the game directory.
  • Execute the Patch to remove the CD-Check from: WWP.EXE
  • Play the Game!
Worms: World Party v1.00 [ENGLISH] WormNet Patch20-04-2001
FDX
File Archive [922 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Extract the File Archive to the game directory - Overwriting existing files.
  • Play the Game!
Worms: World Party v1.00 [ENGLISH] Fixed EXE09-04-2001
?
File Archive [805 KB]
Play Instructions:
  • Install the game - Full Installation.
  • Replace the original WWP.EXE file with the one from the File Archive.
  • Play the Game!

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Worms 2 1.5 No Cd Patch. Oupeng Launcer Java Jar. Search for: Recent Pages. Download Game 101 Sega Games For PS1; Eileen Fisher Repositioning The. No cd crack: N/A: Warcraft 2: no cd crack: N/A: Warhammer 40000 Chaos gate: no cd-crack, V 1.0: 3 Kb: Warhammer dark omen: no cd crack (english, french and german) 14 Kb: Wet; the sexy empire: no cd crack (manual) 2 Kb: Wing Commander Proffecy: Fix: N/A: World Cup 98: crack v1.0 US version No Speech, movies, music: N/A: Worms 2: no cd crack.


Dec 16, 2007 Worms 4: Mayhem” + No-CD + Patch 1.01. Table Tennis Pro 1.5 138. 3D Live Pool 2.35 139. Biliardo 2.2 140. Motocross Madness 2 1.0 141. Combat Mission: Beyond. From 9.2 onwards there will be an MQ for z/OS CD release available at the same time as the corresponding LTS release, and they will have the same V.R.M number. For example, there is both an IBM MQ for z/OS 9.2.0 LTS release and an IBM MQ for z/OS 9.2.0 CD release. Do I need a different license to install LTS or CD releases? With this update you will no longer need to have the game CD in your drive to play. Additionally this will enable users of Windows 64bit Edition to play the game, as the W64-incompatible copy protection driver is no longer required.

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From Worms Knowledge Base

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The Worms 2 servers host rooms in which users can meet to then connect to each other's PCs for playing games.

  • 2Server communication
    • 2.1Packet format
      • 2.1.1Session info

Official servers

The following servers are hosted by Team17:

Name IP address Port Notes
Worms2 Server (UK) uk1.servers.worms2.com 17000 'The Team17 Server'. Started to reject new connections in July 2020, shortly after some Worms enthusiasts played on it. Unclear whether the sudden activity downed it, it did not immediately break. The client will display 'Unable to create new player...' when attempting to connect to it.
Worms2 Demo Server (UK) uk1.servers.worms2.com 17171 Server for Worms 2 demo. Allows full versions to connect aswell. Did not go down in July 2020.

Server communication

The server hosting the user, room, and game lists communicates with packets in the following format:

Worms 2 1.5 No Cd Patch System

Packet format

Offset Type Size Name Description
0 uint32 4 Code Determines the type of packet. Known packets are listed below.
4 uint32 4 Flags A bitset determining which of the following fields will be available.
? uint32 4 Value 0 If bit 0 is set in Flags.
? uint32 4 Value 1 If bit 1 is set in Flags.
? uint32 4 Value 2 If bit 2 is set in Flags.
? uint32 4 Value 3 If bit 3 is set in Flags.
? uint32 4 Value 4 If bit 4 is set in Flags. Never used other than client-side?
? uint32 4 Value 10 If bit 10 is set in Flags.
? uint32 4 Data Length If bit 5 is set in Flags.
? char[DataLength] Data Length Data If bit 5 is set in Flags, stores Windows-1251 encoded text like an IP string or full chat message.
? uint32 4 Error If bit 7 is set in Flags. Returns a Windows error code from the server, like E_FAIL for when the name of a room to create contains a bad word.
? char[20] 20 Name If bit 8 is set in Flags, stores a Windows-1251 encoded session name. Unused bytes are 0.
? Session info 50 Session If bit 9 is set in Flags. Unused bytes are 0.

Session info

Several packets identify a user, room, or game with the Name and Session fields. The latter provides the following information:

Offset Type Size Value
0 uint32 4 Always 0x17171717
4 uint32 4 Always 0x02010101
8 uint8 1 Nation / Flag
9 uint8 1 Game version, always 49
10 uint8 1 Game release (same as Game version, 50 if CD check failed)
11 uint8 1 Type (1=room, 4=game, 5=user)
12 uint8 1 Access (1=public, 2=protected)
13 uint8 1 Always 1
14 uint8 1 Always 0
15 gap 35 Unused, all 0.
PatchPatch

Passing other or invalid combinations (protected users and rooms do not exist, only passworded games) will display a French flag with the default state or a question mark in the UI.

The Worms 2 1.0.1.1 Demo uses significantly different values compared to the full version 1.0.1.5 patch, causing said question marks to appear. However, interactions with full version users still work.

Nation / Flag

Determines which flag is displayed with the user, room, or game. Two flags are custom (Skull and Team17) and are not normally selectable. Des patch can unlock the selection of them, and adds another entry for an 'invalid' country code, creating an empty flag. Below, the flags are listed with the description displayed when hovering players.

Value Description Notes
1 United Kingdom
2 Argentina
3 Australia
4 Austria
5 Belgium
6 Brazil
7 Canada
8 Croatia
9 Bosnia old flag of Bosnia and Herzegovina
10 Cyprus
11 Czech
12 Denmark
13 Finland
14 France
15 Georgia
16 Germany
17 Greece
18 Hong Kong
19 Hungary
20 Iceland
21 India
22 Indonesia
23 Iran
24 Iraq
25 Ireland
26 Israel
27 Italy
28 Japan
29 Liechtenstein
30 Luxembourg
31 Malaysia
32 Malta
33 Mexico
34 Morocco
35 Netherlands
36 New Zealand
37 Norway
38 Poland
39 Portugal
40 Puertorico
41 Romania
42 Russia
43 Singapore
44 South Africa
45 Spain
46 Sweden
47 Switzerland
48 Turkey
49 United States of America
50 Iraq Skull flag
51 Worms2 Imperial Troopers Team17 flag
other Unknown French flag for players, question mark for rooms
Game release

Becomes 50 if CD detection failed. The CD detection consists of the following tests:

  • Find CD drive, where drives A: and B: are ignored - a found drive letter is stored in the registry under HKCUSOFTWARETeam17SoftwareLTDWorms2CD. (error 2 otherwise)
  • Check the CD being labeled 'Worms 2', 'WORMS2', or - for Trymedia 1.07 versions - 'Worms2_bl'. (error 1 otherwise)
  • Check if the CD has no free space to ensure it being a CD-ROM. (error 3 otherwise)
  • Check if the CD stores an 'autorun.inf' file. (error 4 otherwise)

Packet contents

As specified above, the Code of a packet determines the Action to take on either the server or client side and in effect which fields are used. Some codes are reused for multiple occassions, and some are unused in the 1.0.1.5 patch.

Client query packets are also used for server notices, represented by the Type column in the following table:

  • Query: A client query to execute an action on the server, always getting a reply (even codes only).
  • Reply: A server reply to a client query, always reporting back an Error code, 0 for success (odd codes only).
  • Notice: Same as query, but coming as an out-of-bound server packet to update the state on the client, like when another user joins or creates a game.
Patch

Note that the same ID counter is incremented for users (UID), rooms (RID), and games (GID) - if a user logs in with UID 0x1000 and immediately creates a room, the RID will be 0x1001. The counter should also start at a high enough value (0x1000 seems to work fine) to not cause duplicate chat messages appearing client-side, apparently because it is also reused as an index in some packets.

Worms 2 1.5 No Cd Patch Version

Code Action Type Value 0 Value 1 Value 2 Value 3 Value 4 Value 10 Data Name / Session
50 not used Query ?
51 not used Reply ?
200 List Rooms Query 0
300 not used Query 0
350 List Item Reply UID / RID / GID user / creator / host IP user / room / game
351 List End Reply
400 List Users Query RID 0
500 List Games Query RID 0
600 Login Query 0 0 local user
600 Login Notice remote UID 0 remote user
601 Login Reply local UID
700 Create Room Query 0 0 creator IP room
700 Create Room Notice new RID 0 creator IP room
701 Create Room Reply new RID
800 Join Room / Game Query joined RID / GID local UID
800 Join Room / Game Notice joined RID / GID remote UID
801 Join Room / Game Reply
900 Leave Room / Game Query left RID / GID local UID
900 Leave Room / Game Notice left RID / GID remote UID
901 Leave Room / Game Reply
1000 Disconnect User Query[1] local UID
1000 Disconnect User Notice remote UID
1001 Disconnect User Reply[1]
1100 Close Room / Game Query RID / GID
1100 Close Room / Game Notice RID / GID
1101 Close Room / Game Reply
1200 Create Game Query[2] 0 RID 0x800 host IP host
1200 Create Game Notice GID RID 0x800 host IP host
1201 Create Game Reply GID
1300 Room Chat Query local UID receiver RID / UID 'GRP:[ UserName ] Message' / 'PRV:[ UserName ] Message'
1300 Room Chat Notice remote UID receiver RID / UID 'GRP:[ UserName ] Message' / 'PRV:[ UserName ] Message'
1301 Room Chat Reply[3]
1320 not used Query ? ?
1321 not used Reply
1322 not used Query ? ?
1323 not used Reply
1324 not used Query ?
1325 not used Reply ?
1326 Connect Game Query GID
1327 Connect Game Reply host IP
  1. 1.01.1Only ever sent as a notice by the server, clients disconnect without any query and awaited reply.
  2. Since the host reports its incorrectly detected NAT IP here, Worms 2 Memory Changer has to be used to inject the actual IP address into Worms 2 before creating a room.
  3. Original server always reports E_FAIL in error code, even though messages were sent.

Game room communication

The players are connected via P2P using DirectPlay. This means the ports 47624 (for the lobby connection itself) and 2300 to 2400 (for each player connection) should be forwarded in any router. The fact that each player is connected to another means that the host can leave the game at any time, the remaining players can continue playing without dropping, unlike in Worms Armageddon or Worms World Party.

See also

Patch
  • Worms 2 Game Server, cross-platform server implementing the above protocol.
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